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Old Aug 17, 2008, 01:21 AM // 01:21   #1
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Lightbulb The Dreaded Dishonorable Status...

Something needs to be done about this little hex.

For example, I only give my kid an hour or so a night on the computer (because I believe that kids should be spending time on hobbies or with friends rather than killing time on their ass in front of a screen), and he likes to PvP (specifically RA). Now, when you have one person left alive on a team, and they decide they are going to kite for 4-5 minutes, the obvious thing to do is to leave the game. This is quite a common occurance from what I've seen (kiters), and I think it's rather unfair that a person should be punished for either action they take.

1/ Punishment by sitting for 5 minutes watching a kiter, waiting for it to finally die.
2/ Rage Quitting, and being punished via Dishonorable Status.

Now for a kid who only gets a small time-slot to play with...as do many kids who are still in school...this is a rather big waste of their time.

I think it should be changed as far as setting a time barrier for the status to kick in. If you have been in the game for 5 minutes, then you have the option to quit without being punished for it...or something along these lines.
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Old Aug 17, 2008, 01:25 AM // 01:25   #2
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hmm ill just have to put my two sense in it and say its A LOT better now theres some what of a time limit rather then having them be able to kite until there dead.
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Old Aug 17, 2008, 01:38 AM // 01:38   #3
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Quote:
Originally Posted by Stephen John
hmm ill just have to put my two sense in it and say its A LOT better now theres some what of a time limit rather then having them be able to kite until there dead.
Oh I agree, it is a lot better than what we had to deal with previously. But currently, you're being punished no matter what action you take.
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Old Aug 17, 2008, 02:02 AM // 02:02   #4
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I agree that kiters suck and people should just know to give in. Sucks that you get dishonorable if you keep leaving for what might be a legitimate reason, but I don't think they have any way to distinguish why a person left, so we're stuck with it. Its better than before when people would just leave if they didn't like the makeup of a team or didn't get a monk or whatever.
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Old Aug 17, 2008, 02:04 AM // 02:04   #5
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but honestly, 1 hour in GW is nothing. I think 2 hour is more reasonable, since that way you can actually PLAY to a certain degree, instead of waiting. I agree with you on the first part because I believe that kids should be spending time on hobbies or with friends rather than killing time on their ass in front of a screen). But depend on what grade your kid is in(I really hope he's not below the age line), I think that changes, for example, in the second through the last year of high school the kid should get maybe 2-3 hours a week to hang out, max. The rest is spend studying and if time allow, play games.(since you can tell them to quit and the order will take effect immeditaly and not wait a hour for them to come back)
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Old Aug 17, 2008, 02:40 AM // 02:40   #6
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a solution would seem to be to lower the time limit every time someone is killed.

if you lowered the limit by (example) 30 seconds every time someone dies the team with someone kiting for 3 minutes would lose from a time out much quicker.
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Old Aug 17, 2008, 02:55 AM // 02:55   #7
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The dishonorable hex is fine, just think of it this way, better 5 (and it's realy more like a min or two than five) mins wasted then 15. To get the hex you need 10 points. Now I find it really hard to imagine how your kid, in the hour a day he gets to play, can leave his team twice or get reported five times.
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Old Aug 17, 2008, 03:14 AM // 03:14   #8
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Quote:
Originally Posted by Proff
The dishonorable hex is fine, just think of it this way, better 5 (and it's realy more like a min or two than five) mins wasted then 15. To get the hex you need 10 points. Now I find it really hard to imagine how your kid, in the hour a day he gets to play, can leave his team twice or get reported five times.
are you kidding? in RA it's very easy to be 3/4 wiped and subjected to a kiter in 2 consecutive groups much less twice in one hour.
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Old Aug 17, 2008, 03:20 AM // 03:20   #9
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points at all the RA synchers: its their fault this happens Brimstonez. its getting to a stage that people think you are noob if you do not sync ... players openly asking other players to sync in the local chat channel, and players asking you to /resign when you are the only one with the different guild tag. if all this cheaters do not exist, there would not need to have a dishonourable hex to begin with, so ... go kick their asses instead.

I don't have a screenshot save, but I saw a conversation the other day, a player complaining its very hard to get players to play TA with, and this other person say, why TA when you can sync RA?
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Old Aug 17, 2008, 03:31 AM // 03:31   #10
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Quote:
Originally Posted by crazybanshee
I agree that kiters suck and people should just know to give in. Sucks that you get dishonorable if you keep leaving for what might be a legitimate reason, but I don't think they have any way to distinguish why a person left, so we're stuck with it. Its better than before when people would just leave if they didn't like the makeup of a team or didn't get a monk or whatever.
I agree with this. While it sucks that you waste time by waiting for a kiter, I'd rather see that than having 3 of your teammates rage at the start of EVERY SINGLE MATCH FOR NO GOOD REASON ("I didn't get sync with guildies" is NOT a good reason).

There's no way to implement this suggestion without blowing up the entire RA system, or reverting it to where it was before, and no one wants that.
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Old Aug 17, 2008, 03:44 AM // 03:44   #11
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Perhaps a way to fix this is to allow people to leave the match without punishment if 3 team members have resigned.
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Old Aug 17, 2008, 03:46 AM // 03:46   #12
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NO, Synchers /resign all the time. as soon as they don't see the players the are expecting, they /resign, or some are worse the charge into the opponents and die on purpose, i was so stupid to res them ... and get call noob lol the favourite word in RA,

"Players with over 10 Dishonor points will be banned from participating in any match for 10 minutes." 10 minutes is too little it should be 24 hours off any PvP matches

Last edited by pumpkin pie; Aug 17, 2008 at 03:50 AM // 03:50..
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Old Aug 17, 2008, 03:57 AM // 03:57   #13
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Personally I feel that if only one guy is alive, after 30 seconds or 1 minute his team loses, unless he resses a teammate. This would stop the 4-minute-runners and 4-minute-tankers. This obviously would not be the case in the priest matches, unless the priest on that team has also died.

Quote:
Originally Posted by Brimstonez
I believe that kids should be spending time on hobbies or with friends rather than killing time on their ass in front of a screen)


Quote:
Originally Posted by pumpkin pie
NO, Synchers /resign all the time.
I always resign if I see someone who sucks really badly at the game and clearly only just got the game and hasn't even done much PvE, or has done a lot of PvE but is on a PUG-level skill at the game. Why waste the time with them, if they have the rudeness not to learn how to play?
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Old Aug 17, 2008, 04:04 AM // 04:04   #14
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Quote:
Originally Posted by Brimstonez
I think it should be changed as far as setting a time barrier for the status to kick in. If you have been in the game for 5 minutes, then you have the option to quit without being punished for it...or something along these lines.
This sounds almost okay, but I feel like it's not a solution, as in your example, kiters would win.

I agree that some things need fixed about dishonorable, but at the same time, it's better than the previous lack of a system, and the minor problems that it brings up are not that serious to be put in check.

Also, if there's a surefire way to make dishonorable truly accurate, I haven't seen it.
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Old Aug 17, 2008, 07:40 AM // 07:40   #15
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Quote:
Originally Posted by Zahr Dalsk
I always resign if I see someone who sucks really badly at the game and clearly only just got the game and hasn't even done much PvE, or has done a lot of PvE but is on a PUG-level skill at the game. Why waste the time with them, if they have the rudeness not to learn how to play?
Have you ever /resign as soon as you enter a match

have you ever purposely charge into your opposing team just so you die leaving the rest of the team useless, especially when that one person is aiming to sync, and you get a good team with a monk but you lost cos this cheating idiot won't fight, and every time you res them they just stand there doing nothing or just commit suicide all over again, you try to tell your teammate not to waste the res sig, but in all the "commotion" players don't often see or care, some idiots are "good" enough to not make any rude comment, some will scold you and call you names if you res them cos "you res them and wasted their time of syncing" funny huh.

Last and most important thing, I do not think playing with new players are a waste of time, playing with "experience players who purposely make your game play experience drop to 0% fun like syncing and ditching your team is more of a waste of time in my opinion". Back to the new players who have no clue what so ever, I have met player IN HA who, when they first bought Guild Wars is a noob, we play together, off course we didn't win, but the courtesy and politeness is worth more then playing with idiot who would bring you fame.

Last edited by pumpkin pie; Aug 17, 2008 at 07:46 AM // 07:46..
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Old Aug 17, 2008, 09:59 AM // 09:59   #16
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So wait, let me get this right... you all laugh at the "noobs" in ab when they scream "stop kiting and fight like a man" etc etc.

So when this happens in ra its different how? oh its different because they lost and they're griefing/wasting your time?

You know you have skills that stop people kiting right? your complaints sound just like the people you berate in ab.
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Old Aug 17, 2008, 10:17 AM // 10:17   #17
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If a kiter lives, he will lose once time runs out, because the team with the most DP loses (and a player that quits equals -60%DP against that team).

If you can't be patient, bring a snare.
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Old Aug 17, 2008, 10:32 AM // 10:32   #18
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Area Guardian -
NPC, Invincible.
If you are in a map and don't attack or heal a allie in X amount of time, you move 50% slower and have -5 Degen.

So they don't get kick, but become snared and slowly die.?
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Old Aug 17, 2008, 11:40 AM // 11:40   #19
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Quote:
Originally Posted by bathazard
Area Guardian -
NPC, Invincible.
If you are in a map and don't attack or heal a allie in X amount of time, you move 50% slower and have -5 Degen.

So they don't get kick, but become snared and slowly die.?
And the point is...? If they afk now, they will die. If not afk, then there's no problem.
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Old Aug 17, 2008, 11:45 AM // 11:45   #20
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if there kiting then they get a snare and die

and by allie i don't mean self...
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